![]() Could you tell us more about how this affects a racer’s performance? “ Dynamic deformations” are also included in MXGP3. As far as concern performance, a good job has been done on Dynamic weather in order to do not have any impact on the frame rate. Hard pack terrain on sunny races will become wet and slippery when it rains so we have also added a specific skill for the custom rider that is linked to the ability of riding on a wet surface. How does it significantly change up gameplay? Was it hard to implement without affecting performance?ĭynamic weather has a strong impact on gameplay in fact the grip of the terrain changes according to sunny or rainy weather. "The combination of dynamic terrain and skills are two factors that together will affect gameplay and difficulty."ĭynamic weather is a first for the series. Least but not last the Online mode that, with the inclusion of skills for the custom rider, will take players around the world to compete on a more realistic way. In addition to Career mode there will be the Official MXGP World Championship, Time Attack mode, the Official Motocross Of Nations with 23 of the best national teams, a Compound mode which can be played to improve player’s ability and to find the right setup for the bike. What other modes are available besides career mode and what challenges can players look forward to? The more the player races, the faster skills grow and help him to reach the podium. ![]() On Career mode also the brand new Skills system will have a strong impact on the results. In fact, while players are racing with their own private team, they can also use 2-strokes dirt bikes and they could apply on each motorcycle used the sponsor’s livery with which they have signed a contract. What can we look forward to in the career mode this time around? Will it be more cinematic than past outings?Ĭareer customization will have an even more important role in MXGP3. We tried to make it as free as possible, just as they have asked to us. An example is the scrub maneuver: it was criticized because it seemed “scripted” to our players. As for the gameplay we tried to add all the feedback came from users. With the introduction of the new engine we have made great strides from every point of view and now also graphically speaking we have improved a lot. In my opinion MXGP2 was a great game with certainly some flaws, mainly because of some drop in frame rate during races on certain tracks. What are your thoughts on criticism for MXGP2 and how will MXGP3 work to improve on it? " Career customization will have an even more important role in MXGP3. GamingBolt had a chance to speak to lead designer Luca Simonotti to discuss what’s different, the new mechanics and much more. ![]() Along with Unreal Engine 4, some new features like dynamic weather and much more, MXGP3 could see the franchise ascend to new heights. However, with the announcement of MXGP3: The Official Motocross Videogame, it’s obvious the studio is pulled out all the stops. Italian developer Milestone has had some rather mixed success with the MXGP franchise since its introduction.
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